Savage Worlds remains all three of the above.
I just wrote up the stats for a big huge fight to take place when I play. It took me less than half an hour to look up the stock stats for orcs in the book, and extrapolate some stats for baddass “boss-level” orcs. Levelling up NPCs in SW is easy. Just tack on some stats, skills, add an Edge or two, give them slighty better gear, and you’re done. Making D&D NPCs is not fast, furious, or fun. If I wanted 3 10th level orcs, or even 5th level orcs, I would have to apply new attack bonuses, saves, skills, feats, spell slots, and equipment. This involves copious chart-examination and cross-referencing and optimization. SW does not.
I am seriously looking at Savage Worlds for all my future Dungeons and Dragons needs.