Daniel, Victor and myself threw some dice around after Victor's HeroQuest game. It was a good experience and made some things very clear:
*Rolling lots of dice and checking off boxes is fun.
*The damage system is fundamentally broken. (Especially so for mooks, but especially os for everyone).
*Die pool limits are a must, especially for the GM. (I already kind of knew this one.)
*When people spend Reserves matters. (This one caught me by suprise, and I have no idea how to handle it for player vs. player.)
*There aren't really any coherent character death rules.