Pondering Mage

I’m vaguely interested in running a Mage game.  It wouldn’t focus on Consilium politics or petty feuds between different mages (which seems to be the “default” presentation of the game).  It would be a much more player focused, isolated jaunt into a strange world, and strange powers.  With scene resolution sensibilities.  If you’re in Madison and this sounds interesting, shoot me a line, and maybe we’ll set it up.

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4 thoughts on “Pondering Mage

  1. Daniel says:

    Are you thinking something like an Unknown Armies sort of setting? Urban magic and all that?

    Regards,
    Daniel

  2. Willow says:

    Not having played UA, I couldn’t tell you.

    But instead of a city bloated with an extant Mage population (like Chicago or Boston), the characters would be the only Mages in town.

    I had kind of a “noir psychic detectives” idea in mind, but there’s a couple different models that would readily support that.

    EDIT: Of course, that’s a “reactive” setup.  There’s going to have to be more to it than that…

  3. Tim says:

    Having played plenty of Mage in the past, and now having bought and played Mortal Coil, I can report: Mortal Coil > Mage. Your post suggests that you want to go simmy, so the only thing is that you would need to get your players on board your setting’s bandwagon first.
    -Tim

  4. Willow says:

    I’m not approaching this from the point of a GNS agenda. I certainly like a whole ton of Exploration of System, and I’m pretty sure Mage can give me that in ways Mortal Coil never could.

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