Crossposted to rpg.net here: http://forum.rpg.net/showthread.php?t=282552
Here’s an idea I have kicking around: an rpg with a resolution system akin to the 2 player Lord of the Rings game or the Game of Thrones board game: I have some number, you have some number, and we both play a hidden card and add. The card has a number, and maybe a special ability.
Your character gives you an innate special ability, and a deck of cards. So a D&D-style warrior takes less damage from physical combats, and his deck has more cards that get bonuses in physical combats.
The problem is, I could refine that all day long, but it seems to minimize the roleplaying aspects. Right now it seems and awful lot like a ‘parlor-narration-game,’ with a very heavy rules component. That’s not a bad thing, but the characterizations seem shallow.
Thoughts on how to inject some premise exploration?