Shattered Vistas is not going along well.
I can’t write chargen rules until I know how I want things to balanced. I can’t figure that out, until I playtest combat, which means that I need to write the action rules (oh, and the action building rules are a subset of chargen). I can’t finish the combat rules until I figure out how the hell people die in a system where everything is just opposed die pools. I can’t write an reward system until I know how chargen and normal system works, and the confrontation level is tied into that and vice versa, and everything directly seems to hook into everything else, and it seems like I have to design all the system elements at once as a whole. I can’t just build on the core mechanic, because everything but the core mechanic directly influenes everything else!
Oh, and I’m worried. I finally decided to say “screw it, I’ll design an alpha-alpha playtest with some pregen characters and a pregen situation, and not worry about chargen or shardgen or confrontation levels or whatever.” Get the core system working and then worry about the meta aspects, right?
Well, I was thinking about what it would say. And the phrase to the GM was “just run this as you would D&D.”
That phrase now *haunts* me. After all my high concept rhetoric and gonzo-gamist aims, it comes down to being ‘just (like) D&D.’
And I can’t even write up an alpha-heartbreaker playtest until I figure out how the hell people *die* in this system.