Playtest, Playtest, Playtest

Saturday’s session revealed a couple of things about Warriors- one was that for a combat focused game, the combats really seem to drag on.

Another was that there wasn’t really any reward for high attack rolls.  Another is that mook rules are conspicuously missing.  Another was that I have no idea how to balance the chi economy yet.

Head on over to Grumblingdwarf.com to check out all the gory details!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: