Almost a year ago, I had the same doubts I am now experiencing. In the past year, my system has crawled along. I’ve worked on it, but it doesn’t feel like it’s any closer to being finished than it was a year ago.
The question that eats away at me, that ate away at me then, was Is My Game Worth Writing? See, Warriors is a reaction to my play of Exalted and Weapons of the Gods (and to a lesser extent Qin), which left me disatisfied with the kung fu action. I wanted a tactical game that really felt crisp and fun to play. I still want this. I am not sure if I have the tools to write it.
Here were my design goals a year ago:
*Have lots of cool special powers.
*Have tactical and engaging combats.
*Compel the players to action.
*Result in dramatic play.
*Be easy on the GM, as far as prep time is concerned.
*Feel like awesome Kung Fu wuxia action.
None of these has changed. There are some unspoken goals- “focus on the players,” for example- but there was also a big big one that I didn’t write down. I wanted to make one of the best (perhaps definitive) gamist games out there. There wasn’t a lot available at the time that really hummed along. (There was John Harper’s Agon, but it was a very different experience.) I wanted to use indie-techniques to design a gamist game.
Now 4th Edition D&D is out.
It’s not Wuxia, and the mechanics are pretty different than what I had in mind, but it’s providing the same core gaming experience I was trying to create. It nails pretty much all my design goals except the genre one.
So, here’s my questions-
Those of you who are at least passingly familiar with the work I’m doing on my game- am I writing a Wuxia heartbreaker? Or is this just self-doubt? Is the game as is worth writing?
The game, as currently envisioned, is supposed to feature lists of talents and kung fu techniques, which are essentially feats and powers. When I try to write these, I am paralyzed with dread and fear. I can brainstorm them all day at work, jot down ideas in my pad, but when I sit down at the computer, I can’t make the ideas go. Everything seems redundant and pointless. How do I cope with that? How do I write the massive game that I want?
And here’s just a blanket question: What can I do to get out of this slump?