So, one of the dream game ideas I’ve had recently is a game of Shadowrun, run in the style of the videogame Mercenaries.
Here’s some stylistic things that would need to be present in the game:
*Larger (and crazier) than life characters, even by Shadowrun standards. Probably built on a higher point total.
*Conception of characters as a for-hire and for-profit Mercenary Company. Perhaps almost vaguely legal, or an intentionally overlooked high-profile Shadowrunner group. The powers that be let this group continue to exist, as long as it remains mostly in their best interests.
*Game focus on gameplay and action, rather than planning. This requires some group consensus on the players to jump in on the action rather than stall, some sort of function for retroactive preparations (ex. spend a bennie to retroactively have bribed someone on the inside to open the gate for you), and a play focus on ‘hot runs’ rather than ‘cold runs,’ and a GM who won’t dick you over for minor (or glaring) tactical missions. It’s about kicking ass and blowing shit up, not grueling gritty unforgiving hostile ‘realism.’
*Various corporate/national factions that all want to hire the PCs for their interests, but want you to hose over the other factions.
*NPCs are relatively forgiving of you blowing up their assets, as long as you’re willing to do a job for them…
*Lots of options of sidejobs and mainmissions.
*Some sort of random mission generator. Stockpile of pregenerated maps, pregenerated security details, and possible mission objectives (with bonuses for collateral damage.)