Best of Willowrants, Volume V

I haven’t been quite as prolific recently, but here are some of the more interesting posts from the last few months.

Game Theory

Fluff, Crunch, Gamism, and Simulationism

Fluff, Crunch: Why Gamism?

Fluff, Crunch: A Case Study

GNS and Exploration

D&D

The New Math Behind Skill Challenges

The Tengu

Game Resources

Descent: New Encounters

More Wicked Names (for In a Wicked Age)

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