Future Fantasy: Class Breakdown

So, over the last few posts, I’ve come up with a pretty solid foundation for the classes. 11 of them in total, 2 Defenders, and 3 of every other role. Over the classes, the stat use breakdown is as follows:

Primary Attacks:
1 Uses Strength, 2 use Dexterity, 4 use Intelligence, 2 use Wisdom, and 2 use Charisma. None use Constitution.

Secondary Stats
2 use Strength, 2 use Dexterity, 2 use Constitution, 3 use Intelligence, 2 use Wisdom, and a whopping 5 use Charisma. 2 (the Soldier and Summoner) are designed to have variable support stats. 1 (the Commander) is still sketchy. Looking at that, it should probably be 2 of Strength/Dexterity/Constitution.

Next, I’m going to try to fully flesh out a class, for levels 1-10. Any suggestions where to start?

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2 thoughts on “Future Fantasy: Class Breakdown

  1. Sabe says:

    My preferences:
    Rigger
    Crasher
    Summoner
    …in that order ^.^

  2. Abram says:

    …Adaptive Summoner sounds pretty awesome.

    While I’m most interested in the Rigger and the Summoner, I’d tend to think you should start with the non-magic stuff because that’s (probably?) going to be the most different from normal D&D.

    Either martial stuff because it’s the most baseline, or tech stuff because it’s the most different.

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