So, the level 1 Document for The Rigger is up. Take a look, tell me what you think, what’s overpowered, and what’s underpowered.
Right now the class is clocking in not quite as beefy as the other defenders, but that’s by design- you’re having your drones take the hits, not yourself. My first impulse is to design the class to be powerful- I want people to like it and immediately want to play it. I can always scale it back later, though there’s a power or two I think may end up in a higher level slot.
As it gains levels, in addition to having access to more variety, the Rigger gets Utility powers that have a variety of noncombat drones (like snoopers to spy, or do tasks at range), and Loadouts, which are like stances for your drones and summons.
(Tim says I need a different name for the class to differentiate it from other things. So technically right now it’s the Drone Rigger, and I’m accepting suggestions as to what the dude should be called.)