Future Fantasy: Skills

The Future Fantasy Skills document is live. Thanks to everyone who made suggestions about the first batch of skill musings (especially Abram.)

skills!

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3 thoughts on “Future Fantasy: Skills

  1. Willow says:

    Some likely skill distributions (* denotes automatic skill)

    Soldier (4)
    Athletics, Endurance, Heal, Intimidate, Nature, Streetwise

    Assassin (5)
    Acrobatics, Athletics, Bluff, Dungeoneering, Endurance, Intimidate, Perception, Stealth*, Streetwise, Thievery

    Razer (4)
    Acrobatics, Athletics, Bluff, Endurance, Intimidate, Stealth, Streetwise, Thievery

    Tactician (4)
    Athletics, Diplomacy, Dungeoneering, Endurance, Heal, History, Insight, Intimidate

    Drone Rigger (4)
    Endurance, Heal, History, Insight, Perception, Science*, Thievery

    Overwatch (5)
    Athletics, Diplomacy, Endurance, Heal, History, Insight, Intimidate, Perception*, Science, Stealth

    Hacker (4)
    Bluff, History, Insight, Perception, Science*, Stealth, Streetwise, Thievery

    Channeler (4)
    Arcana, Bluff, Endurance, Insight, Intimidate, Nature, Perception

    Enchanter (4)
    Arcana*, Diplomacy, Dungeoneering, Heal, History, Insight, Nature, Perception, Science

    Summoner (4)
    Arcana*, Bluff, Diplomacy, History, Intimidate, Nature

    Adept (4)
    Arcana*, Athletics, Endurance, Insight, Intimidate, Nature, Streetwise

  2. Abram says:

    Monster Knowledge under Streetwise doesn’t look like any sort of Monster Knowledge I’m aware of. It seems to be a rephrasing of Current Events, which itself seems to reference crime instead of current events, which leaves me confused(unless the theme is so crime filled there’s no difference, I suppose). Paragraph should probably end with ‘beat cops are up to.’ instead of ‘or up to.’, either way.

    Otherwise looks good.

  3. Willow says:

    Oh that, there’s going to be several monster writeups that are presented as organizations. Cults, mobs, gangs, etc. You typically use History or Streetwise to gather information about those groups as groups. (Such as knowing that Drakepawn Gangers tend to be kobolds, led by maybe a couple of dragonborn, and sometimes serving a young dragon.)

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