3 Fallout 3 Achievements Made Easy!

Posted in Games on June 26, 2009 by Willow

So, Fallout 3 has an Achievement for hitting level 30 with Good, Evil, or Neutral Karma.  Which is potentially 30 long levels of playing, assuming you already have level 20s at each of those.  So sure, you’ll probably get those achievements eventually, but I’d rather get them now and then level at my own pace.  Here’s how!

1:  Be on the cusp of level 29.  Save your game.

2.  Hit level 29.  Take the Here and Now perk, instantly gaining a level.

3.  Hit level 30.  Take the Escalator to Heaven perk to set your karma to good, the Devil’s Highway to set it to evil, or the Karmic Rebalance to set it to neutral.  Bag the achievement for hitting level 30 with that alignment.

4.  Reload and do it again twice more.

5.  Reload and play as you normally would with your level 29 character.

Increasingly Bizarre

Posted in Games, Random Stuff on June 21, 2009 by Willow

Tim being a long time Vampire GM, and me being a smart alec, I like to ask Tim increasingly bizarre Vampire “rules” questions.

(Tim’s note: These are all weird, GM discretion answers.  Which of course, is why I asked these questions.)

Me: “So, infants don’t have teeth.  If you Embrace one, does it grow fangs?”

Tim: “Yes.  Why are you asking me this?”

Me:  “How about a really old guy, and all his teeth have fallen out.”

Tim:  “Yes.  He’d grow fangs.”

Me:  “How about a guy who the lower half of his face was blown off in The War?”

Tim:  “The War?”

Me:  “Yeah, in The War.”

Tim:  “I guess not in that case.  Or if he was a Nosferatu, he might grow a skull jawbone.”

Me: “Cool.”

Tim: “…”

Me: “Can you ghoul invertabrates?  Like spiders and stuff?”

Tim: “Yeah, I guess.”

Me:  “How about mosquitos?”

Tim: “NO!”

Me:  “I mean, they probably wouldn’t want to feed on vampires, vampires not smelling like food and all.  But if they did for some reason, they’d be ghouled, right?”

Tim:  “I suppose.”

Me: “Could they spread that Ghouling?”

Tim: “Mosquitos don’t spread blood, and there wouldn’t be enough Vitae anyway.”

Me:  “Man, it would hurt getting fed on by a Ghoul mosquito.  It would have a level of Potence and everything!  Full health level of damage, BAM!”

Tim:  “…proportionate to mosquito strength.  So not really.”

Me: “Who would win in a fight….”

Tim: “This is stupid.”

Me: “Dracula…. or Superman?”

Tim: “Sigh.”

Cyberpunk 4E

Posted in Games, Random Stuff on June 16, 2009 by Willow

D&D 4th edition gets in your brain and infects everything else you look at.  Shadowrun is cool, but wouldn’t it be cooler if it were D&D 4th edition… in the future?  Shadowrun already essentiallty being D&D (go into the dungeon… Imean skyscraper, get the MacGuffin, get out), it makes sense.  And cyberpunk is cool.

I realize I’m not the only person to have pondered this, and I’m unlikely to actually write such a thing, unless my muse makes me, but here’s how I would do it if I did.

Martial Power Source:  Dudes that buff themselves up through training, cyberware, and kill things with skill and guns.  Powers are called Exploits.

The Samurai: Defender.  For good or ill, the Street Sam is a SR archetype.  Street Sams can get in close with close combat weapons for marking, or use automatic fire and mark their enemies with supression fire.

The Razerboi/Razergrrl: Striker.  Get in close, whack them with your funky cyberware.

The Assassin:  Striker.  Shoot ‘em in the head.  Or maybe the class is Gunbunny, and Assassin is one of the builds.  Maybe this and the Razerboi are actually the same class.

The Commander:  Leader.  Like the Warlord, but with more guns.

‘Net Power Source:  Dudes that have lots of tech, and rely on attacking enemies with their tech, or attacking the enemies tech, and hacking stuff.  Powers are called Hacks.

The Rigger:  Striker.  You get lots of robots and send them out to do your bidding!

The Overwatch:  Leader.  Buff your enemies… through the internet.

The Crasher:  Controller.  Hack your enemies, and damage them with the internet.

Arcane Power Source.  Dudes that have magic spells and stuff.  Powers are called Spells.

The Mystic Warrior: Defender.  Empowers himself with magic to be badass.  More like the Warden than the Swordmage.  Also guns.  Not really that controllery.

The Enchanter:  Leader.  Buffs, spells, and good effects for your allies.

The Conjurer:  Controller.  Focus on summoning spells, area of effect conjurations and zones.

Two Game Ideas

Posted in Games, Projects on June 14, 2009 by Willow

Game Idea #1:

So, this comes by way of Mist Robed Gate’s wirework rules, PTA’s fan mail, Dust Devil’s conflict resolution, and a little bit of (gasp) Universalis and Fan Mail.

Anyway, you’ve got characters.  The players have ten poker chips each, of different colors.  (I.e. one color per player).  When somebody does something cool, give them a chip.  When people get into conflict, they should describe the cool moves they’re doing, and people should give them chips.  Once you know what people want (stakes) and what they’re doing to get it (cool moves), everyone blindly bids.  Take some of the chips people gave you, and hold them out.  Everyone reveals at once.

Whoever bid the most chips gets what they want.  However, whoever had the most chips of their color bid gets to narrate.  So if Tim, Brendan and I are in a conflict, and Tim bids 3 chips (2 of mine, 1 of B’s), Brendan bids 5 (3 of mine, 2 of Tim’s) and I bid 4 (2 of Brendan’s 2 of Tim’s), Brendan wins the conflict, but I had the most chips of my color bid, so I get to narrate and say how things go down- and in big massive conflicts, I get the say-so on what happens for other people’s stakes.  Then all the bidded chips go back to their owners, to be passed out again for other people doing cool stuff.

Game Idea #2

This one is a boardgame based on Romance of the Three Kingdoms, which I’m reading right now.  Basically you’ve got different kingdoms vying for power.  You conquer territories to get influence and resources, which you bid in an auction for the loyalty of different generals and tacticans.  Then you deploy these generals on the field, maneuver them around, to conquer territories, to get more resources, to keep the loyalty of your generals and sway away others.

I’m thinking there’s three decks of cards- a loot deck, gained by winning battles and holding key locations, a strategy deck, with special cards, and a kingdom deck, with both kinds of cards and unique towards the different kingdoms.  Yuan Shao’s kingdom for example, has lots of generals but they aren’t very loyal, and his indecisiveness probably comes out in him not getting as many actions as other characters.

Bribe your opponent’s generals away with grain, armies, special weapons, legendary horses, and wives!

Review: Sacred 2

Posted in Games on June 11, 2009 by Willow

I recently picked up Sacred 2: Fallen Angel for the xBox 360, and well, I’ve been favoring playing that instead of things like updating my blog.  Or sleeping.

The formula of the game should be familiar to anyone who’s played Diablo or just about any MMORPG.  Make your character, fight monsters, level up, get cooler gear, repeat.  I quite enjoy the tactical elements of such games, but disliked the Massive Multiplayer elements- playing with my friends was fun, needing to find groups of random strangers, not so much.  You can play Sacred 2 by yourself, or with up to three friends or folks from the matchmaking server, so just about everyone should be happy with that.  There’s also PvP servers if that’s your thing (it’s not really mine.)

The gameplay is pretty fun, and the controls are wonderful.  Each class (there’s six of them, ranging from the elven mystic and dryad archer to the flavorful angelic seraphim and the temple guardian, which is a cyborg Anubis statue that shoots laser energy) has fifteen different skills, which you can map to different button or button combinations.  There’s a bit of a learning curve, but once you get into it, there’s a lot of hard decisions to be made in optimizing your character, choosing what skills to deploy, and planning your gear.  The combats themselves are fast paced.

In any game like this, grind can be an issue.  I found myself gaining levels fairly fast, and didn’t feel like I had to level up just to continue with the game.  Lots of interesting loot droped for me.  If you’re the type of person who has to max out every character and find the perfect items, you may be in for quite the grind-fest, but for the casual hack & slasher, you’ll find new items and gain power at a very satisfying rate.

The game isn’t without it’s blemishes.  My TV isn’t anything fancy, and at times the text and (more importantly) numbers were difficult to read.  Some of the quest plotlines are spurious at best- my angelic Seraphim has been tricked into doing acts of dubious morality so many times, she must be the most gullible warrior of light ever- and the main storyline is mostly “go here, fight a monster, go somewhere else, repeat.”  But really, that’s not why we play these games, now is it?

The verdict:  Sacred 2 brings the MMORPG experience to the console, cutting out the negatives and preserving the best aspects- ass kicking, finding cool magic items, and getting to play with your friends.

Twit

Posted in Random Stuff on May 29, 2009 by Willow

I’ve finally bitten the bullet and signed up for Twitter.  Hey you, read my Twits!

Bordering on Madness

Posted in Escape from Tentacle City, Games, Projects, Rants on May 27, 2009 by Willow

Finished up the page borders for Escape from Tentacle City.  This was made difficult by the fact that Ubuntu doesn’t have a good Paint type program.  Sure, it’s got Gimp, but that has way too many bells and whistles and distractions. I downloaded about five or six programs, and they all sucked.  Either no mouse over text, or no ability to resize the page, or no undo function.  I programmed a paint application when I was in high school.  How hard can it be for the Ubuntu community to make a paint program that doesn’t suck?

Anyway, Tim brought up one of his Windows computers from the basement to calibrate his iPhone.  So I booted it up, used the paint program, and tinkered around with the border images.  They’re pretty sweet, Jason Morningstar designed them, but they’re 6×9, and I really need something that’s 12×9 to wrap around the whole page spread.  So I spent some time tinkering with them to make them suitable for what I’m going for.

Day of Massive Gaming

Posted in Awesome Adventures, Games, Projects, War for the Throne on May 25, 2009 by Willow

Today Brendan hosted a day of massive gaming at his house.  I think this might be the first day of just gaming for the sake of gaming (not con related) in a long long time.  I used to do that sort of thing all the time in High School, but not so much anymore.  Good times.  We got together around 1 PM, played many many games of Race for the Galaxy, a playtest of Rocket Rummy Race, Brendan ran Awesome Adventures, more games of Race for the Galaxy were played, and then a playtest of the setup and character creation for War for the Throne, and broke around 9 PM.

I posted AP reports about the Awesome Adventures game on Grumbling Dwarf and Rpg.net, in addition to a couple of other places.

The War for the Throne playtest was quite a bit of fun.  The guys came up with a Norse/Beowulf type setting, with druids, raiding fleets, and three sons- a mad druid reformer, a driven angst-filled warrior raider, and a learned scholar.  We had a pretty good conversation about the themes and essential assumptions of the game- I have some very concrete ideas about what play is supposed to be like, and the GM advice really needs to support that.  I think everyone left with a better idea of what the game is supposed to be, and very eager  to playtesting this.  I’m looking forward to starting it up- probably sometime after Gencon.

Layout Sucks

Posted in Games, Projects on May 21, 2009 by Willow

You may know that I do my own layout for my games.  You may also know that I suck at layout.  You might also know I do it in Open Office.  This is apparently some kind of heresy, but it’s the only way I know how to do it.

Anyway, today I figured out how to use an image for the border (I have this cool tentacle picture that snakes around the page, it’s pretty sweet.)   It’s going to be a pain in the ass to implement, but it’s pretty cool, and I’m proud of myself right now.

Best of Willowrants, Volume VI

Posted in Uncategorized on April 20, 2009 by Willow

Once again here’s the cream of the crop from the last six months of my blog.  The Best of Willowrants, reading my blog so you don’t have to.

Game Play

Character Creation Tips and Tricks

Character Creation Tips and Tricks, Part II

D&D DM Strategies: Spike vs. Pressure

Game Design

War for the Throne: Faction Rules Preview

Con Report

Plattecon 2009 Report

Forge Midwest 2009 Report

Random Stuff

The Roleplaying Character Crossover Meme

Top Five Rejected Shadowfist Expansions