Monthly Archives: May 2009

Twit

I’ve finally bitten the bullet and signed up for Twitter.  Hey you, read my Twits!

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Bordering on Madness

Finished up the page borders for Escape from Tentacle City.  This was made difficult by the fact that Ubuntu doesn’t have a good Paint type program.  Sure, it’s got Gimp, but that has way too many bells and whistles and distractions. I downloaded about five or six programs, and they all sucked.  Either no mouse over text, or no ability to resize the page, or no undo function.  I programmed a paint application when I was in high school.  How hard can it be for the Ubuntu community to make a paint program that doesn’t suck?

Anyway, Tim brought up one of his Windows computers from the basement to calibrate his iPhone.  So I booted it up, used the paint program, and tinkered around with the border images.  They’re pretty sweet, Jason Morningstar designed them, but they’re 6×9, and I really need something that’s 12×9 to wrap around the whole page spread.  So I spent some time tinkering with them to make them suitable for what I’m going for.

Day of Massive Gaming

Today Brendan hosted a day of massive gaming at his house.  I think this might be the first day of just gaming for the sake of gaming (not con related) in a long long time.  I used to do that sort of thing all the time in High School, but not so much anymore.  Good times.  We got together around 1 PM, played many many games of Race for the Galaxy, a playtest of Rocket Rummy Race, Brendan ran Awesome Adventures, more games of Race for the Galaxy were played, and then a playtest of the setup and character creation for War for the Throne, and broke around 9 PM.

I posted AP reports about the Awesome Adventures game on Grumbling Dwarf and Rpg.net, in addition to a couple of other places.

The War for the Throne playtest was quite a bit of fun.  The guys came up with a Norse/Beowulf type setting, with druids, raiding fleets, and three sons- a mad druid reformer, a driven angst-filled warrior raider, and a learned scholar.  We had a pretty good conversation about the themes and essential assumptions of the game- I have some very concrete ideas about what play is supposed to be like, and the GM advice really needs to support that.  I think everyone left with a better idea of what the game is supposed to be, and very eager  to playtesting this.  I’m looking forward to starting it up- probably sometime after Gencon.

Layout Sucks

You may know that I do my own layout for my games.  You may also know that I suck at layout.  You might also know I do it in Open Office.  This is apparently some kind of heresy, but it’s the only way I know how to do it.

Anyway, today I figured out how to use an image for the border (I have this cool tentacle picture that snakes around the page, it’s pretty sweet.)   It’s going to be a pain in the ass to implement, but it’s pretty cool, and I’m proud of myself right now.