So, I’ve got a lot of D&D accessories. Some of them are maps. I wonder how many? I wonder what I could use them for?
First off, we have the Paizo Gamemastery Map Pack tiles. I’m not terribly fond of these, though Tim seems to like them. They’re 5 by 8 squares, making them less customizable than Dungeon Tiles, but less useful as a set piece as the bigger maps. Some of them are supposed to be put together to make a larger area, and are a little annoying since you have to figure out how. Others are more mix and match.
Ancient Forest: Tree stumps, paths, standing stones, a ruined temple
Ruins: A few multi-sheaf areas, and a few one sheafers. Decidedly non-customizable. The larger maps might be more useful if I mounted them on something. I guess there’s a potentially rearrangeable white stone road with ruined landmarks. A little tinkering and these could be very useable.
Elven City: A collection of leaf-shaped homes, stone paths, gardens, and cheery elf stuff. A little more civilized than I like my fantasy encounters.
Slums: Some good small buildings in here, but by now I’ve got a lot of those.
Fortress: I’ve used some of these to good effect, but the whole pack does not come together to form a single fortress, nor can it. I should probably mount the throne room on sturdy cardboard and throw the general rooms into the general supply.
Caverns: A couple of good rooms, with cool stuff- tunnels, mushroom fields, an underground river, but the tunnels are one square wide, so they don’t mix well with D&D tiles and are chokepoint crazy.
Also from Paizo, I’ve got a number of Flipmaps. The packaging says that one (just now unsealed) is 24 by 30. Decent size for a full encounter. All are a detailed map on one side, and usually blank on the other. Also, marker goes on and off like a dream- very handy.
New map is “River Crossing.” That’s what it says on the packaging. I don’t have the packaging for the others, so the names will be made up by me. This one is double sided- a curving river through a forest on one side, with some rocks and a fallen tree through the river, and on the other side a straight river, and a nice bridge. Both seen like good places to spring an ambush on a party. Plenty of wilderness underbrush.
Cavern #1- On one side, two connected caverns, each taking up about half the map, one with a pool in it, the tunnel between the two lined with torches, and unstable ground all over the place. The other side is one big cavern room, with a few giant rock formations to break things up. I think this was marketed as a Dragon’s Lair map. Side 1 could certainly be useful for that- minions in one room, the dragon in the other.
Cavern #2! It’s the same exact map! Let me know if you want to trade for it.
The Opera House: A very narrowly useful map, but very flavorful. I had ran an Opera House fight before owning this, so after I bought it, I had to find a way to bring the players back there. Need to find reasons for future games to have haunted/ruined/evil opera houses. Maybe use Dungeon tiles to add rubble for decay/age. Flip side is woodgrain blank map.
Cavern #3: Ok, this is a different cavern. Maybe this one was marketed as the Dragon’s Lair- one side has a big main chamber, with a raised side chamber for a dragon or other boss monster to stand on and shoot down ranged attacks, a few twisty side passages, and then a smaller, but still big end chamber, with lots of treasure on the ground. Yup, looks like a Dragon’s lair. Flip side is another big cavern room with pillars/rock formations, but more, smaller, and more scattered throughout the map.
Desert: One side is a desert oasis, with rocks and small trees scattered about surrounding the pond. Other side has a smaller pond, rocks and trees, and a headshaped temple/dungeon entryway. Possibly useful in a desert game under limited circumstances.
Castle: One side is a small keep, the other is a winding road, presumably up a hill, though elevation and barriers are hard to make out. I’d probably use the keep as a single dungeon setting, or a place for the PCs to clean out and then make their home- makes a handy home base if the map folds up easy. Probably wouldn’t use the hillside approach map- too spartan. But you never know.
I have a whole bunch of these- 42 different tiles, 12 by 12 each and double sided. Some of them are the same scene on both sides, one night time, one day, and some are duplicates, but different alternate sides. All told, there’s over 50 unique maps. I combine the city ones for city scenes, to make a quick vista, but they don’t fit together perfectly, and you usually have some blank space or have to be creative with your building placements, which can be finicky.
Cityscape: A bunch of large buildings. Plenty of doors, balconies, gardens, back alleys, and interesting details. Most of the roofs are red, some are yellow. Some feature a city wall. Some feature a waterfront. There’s like 25 different things here alone- massive customizability if you’re willing to fudge things. Used many many times for city ruins and urban encounters and the like. Also bunched in here are a fancy courtyard, a slummy dockyard storage area, and a statue courtyard. The last has no buildings on it, so it also works great as a giant dungeon room.
Outdoors- 4 of these, daytime on one side, nighttime on the other. Winding paths, undergrowth, rocks. Visually exciting, sometimes hard to judge what’s difficult terrain and what’s not.
Indoor Scenes- Most of these have something else, sometimes something radically different on the other side. There’s a tower (night/day) where each quadrant is a floor of the tower, some nice buildings with lots of rooms, some buildings where I’m not sure what they are, a church, some basements and store rooms, and a good collection of stuff for indoor action. I think I count 16 unique floorplans.
Other Stuff: Some sort of ruined catacomb, a winding cavern, a big bottomless pit tile with a few outcroppings on the edges, a big cave river, and a sewer. Cool settings for a fight, but sometimes all the little details make it hard to adjudicate elevation and stuff.
D&D Minis Maps
These are handy because they have difficult terrain icons and such on them. Since they’re made for use with D&D specifically, you know you can figure out how things are supposed to work. Also all of these have the names on the map right on them- I guess for tournament play or something.
King’s Road: A classic D&D minis map- road, rubble, trees.
Flooded Ruins/Crossroads/Monster Lair: One side is a flooded out ruins. The other side has two maps: a crossroads with a small ruined building, and the monster lair, a half wilderness/half cave map. I like this part as the entrance to a dungeon.
Teleport Temple/Broken Demon Gate: One side is a large building with a number of glowing spheres- as written they’re teleport orbs, but they could be light sources or traps or green ooze or something else. Used this as a wizard’s inner sanctum. Other side is a ruined manor, with a red hellscape abutting it. I used this as the top levers of that building, a manor right on the edge of an impact crater with planar rifts in the center. You could easily fold this in half an have just a ruined manor or just a hellscape, if you wanted to.
Dwarven Outpost/Jungle Temple. Jungle Temple is a big open air temple surrounded by woods, a path, and some statues, used this for the Satyr den, but the combat really didn’t use any of the tactical space, since the party challenged the satyrs to a dance off, wagered their freedom, picked a fight, and started in such close quarters that the satyrs used their shift + sneak attack abilities to down most of the party in the first round. Ouch! Anyway, great for Satyrs, haunted crypts, and Snake Cults. The Dwarven Outpost is a small building underground, overlooking a bridge over an underground river. Could be cool for like a siege scenario.
Spiderhaunt Vale/High Road. Half maps, otherside is a poster for D&D minis. High Road has a road, some woods, some rocks, and a ruined building. Bland yet cluttered at the same time. Spiderhaunt Vale on the other hand, is a forest filled with spiderwebs. What’s not to like?
Thieves Quarter/Ratfang Sewers: Thieves Quarter is a bunch of buildings with the rooftops connected by planks- sniper badguys walk along the planks and make ranged attacks. Could be good for the wrong part of town, or an abandoned town taken over by bandits or kobolds or goblins. Ratfang Sewers is a bigass sewer.
Dragon Shrine/Field of Ruin: The Dragon Shrine could be a temple to Tiamat. Lots of hallways, magical auras, dragon statures. There’s also a statue of Tiamat right on the map- that could be a trap or something. Fields of ruin is the aftermath- or middle- of a war, including Large sized metal balls thudded into the ground. Shot by trebuchets or thrown by giants? Nice apocalypse vive.
Thunderspire Labyrinth Map: There’s (part of) a temple complex, (part of) a fortress, and (most of) a strange trap gauntlet. Add some dungeon tiles to the edges, and you’ve got the centerpiece of a dungeon.
Pyramid of Shadows Map: One side has a bigass Wizard’s sanctum, and some connecting rooms- you could probably fold the map in half and use either side as is, too. Other side has an icy lake lair, and a large, bone decorated room- could be a sacrifice pit, or a temple to a death god.
Somewhere we’ve got the Keep on the Shadowfell Maps, and another doublesider with a nice town square on one side and an inn on the other, but I couldn’t find those.
Other Bonus Fold-Out Paper Map
The Fold Out Map from the 3rd Edition DMG: You’d know it if you saw it. Lots of funny shaped rooms, dungeon hallways, and no doors or anything. Meant to be reusable for lots of different dungeons. Kind of reminds me of HeroQuest.