Daily Archives: August 27, 2006

Cats!

So, I recently became a proud cat owner.  My kitty’s name is Munkie!  Yes, the exclaimation point is part of her name.

As it happens, the boy next door to me also owns a cat.  We both live on the second story of our apartment complex, and we have balconies that overlook our parking lot.  He leaves his exterior door open, and sometimes when I get home from work, his cat is sitting out on the balcony.  Its pretty adorable.

So I was trying to sleep, and Munkie! starts meowing all crazy like.  I get up to see if she needs food or if she threw up or something, and then I see it:

My next door neighbor’s cat is sitting outside on my balcony, looking at Munkie!, and Munkie! is having a fit.

Those balconies are positioned such that jumping from one to the other doesn’t seem very easy.

I pinned the drapes shut, so Munkie! couldn’t see the other cat, and that seemed to calm her down.

Card-Based Resolution System

Crossposted to rpg.net here: http://forum.rpg.net/showthread.php?t=282552 

Here’s an idea I have kicking around: an rpg with a resolution system akin to the 2 player Lord of the Rings game or the Game of Thrones board game:  I have some number, you have some number, and we both play a hidden card and add.  The card has a number, and maybe a special ability.

Your character gives you an innate special ability, and a deck of cards.  So a D&D-style warrior takes less damage from physical combats, and his deck has more cards that get bonuses in physical combats.

The problem is, I could refine that all day long, but it seems to minimize the roleplaying aspects.  Right now it seems and awful lot like a ‘parlor-narration-game,’ with a very heavy rules component.  That’s not a bad thing, but the characterizations seem shallow.

Thoughts on how to inject some premise exploration?

Lay Down teh Beatings

You sir, are crusing for a brusing.

Yeah, I see you looking at me punk.  Let me tell you how it’s going to go down:

I will start by giving you a hyper-spanking.  Oh, you don’t know what a hyper-spanking is?  Oh, you better believe I’m going to tell you what a hyper-spanking is!

A hyper-spanking is when I hit your fool ass so damn hard that you actually travel back in time.  Thanks to quantum physics, I will give you the beatdown of a lifetime*.  Or more.  This is the beatdown frenzy.  Yeah, I see you sweating.  I’m’a gonna go get my whompin stick.

So like, the hyper-spanking, this isn’t no kind of “fun” go back in time, like the land of the dinosaurs and a tropical vacation, or the middle ages where you can “invent” gunpowder (you poser, you) and conquer the known world.  Oh no.  Your ass is getting sent back in time to 1980.  Yeah, you heard me, 1980.  Bad hair, bad music, bad movies, and Ronald Reagan.  Shaking in your undies yet?

Then, when you get back, and are 26 years older and are all decrepit and stuff, I will point at you.  And laugh.

*Assuming you are 26 or younger.  If you happen to be 13 or younger, it’s the beating of at least two lifetimes.